
DotA Phoenix: Icarus The Phoenix Guide, Strategy & Build. Icarus is another addition to the Sentinel Strength hero along with Tuskarr in DotA 6.70. This post will provide you with the Phoenix Skill Description, the Phoenix Guide, the IcarusStrategy, the Icarus Item Build and Icarus the Phoenix Skill Build.

Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.


Alliance: Sentinel
Strength: 22 + 2.9 (Primary)
Agility: 12 + 1.3
Intelligence: 18 + 1.8
Base Damage: 56-64
Starting Armor: 0
Movement Speed: 290
Attack Range: 500
Icarus The Phoenix Skill Descriptions
Icarus Dive
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.
Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
Cooldown: 40
Manacost: 100
HP Cost: 10% of current HP
Note: You can also press the same hotkey or another skill or stop hotkey anytime to end the dive
A cool move which allow you to damage and yet gaining magic immunity for 2 seconds. It can also be used as escape mechanism, just immediately press the same hotkey to stop on desired location. Also an effective measure to ruin enemy gank by prevent them to attack for several seconds. Cost you some HP though.
Fire Spirits
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.
Maximum Growth Time: 10 seconds
Spirit Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400
Subability Cast Range: 1200
Manacost: 75
Cooldown: 35
HP Cost: 10% of current HP
Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.
Another unique skill from Phoenix. You can attack or healing with the spirits. You must direct each summon to your target. For maximum benefits, cast this and wait several seconds before engaging the enemy. Don't forget that the spirits AoE is pretty decent, so you can gather and heal several heroes at one time.
Sun Ray
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.
Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.
Can be toggled on and off.
Slow: 14/20/26/32%
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 4% of Target's Max Life
Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max
You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.
PS: You control the direction of the ray using right click and the beam will move towards that angle. Automatically shuts off if you are silenced or stunned
This move is remind me of Cyclops from the X-Men. The damage is quite huge, however you won't be able to move freely when you cast this make the Sun Ray as the hardest Phoenix's skill to use.
Icarus the Phoenix Ultimate
Supernova
The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.
Hero Attacks Required (to kill sun): 5/7/9
Duration: 6
Burn AOE: 1000
Damage: 60/80/100 dps
Stun: 1.5/2/2.5
Cooldown: 110
Manacost: 200
We already saw this skill on DotA 6.69 Phoenix Quest. A situational skill which can either killed you or change the tide of battle. You can use it with another massive disable like Black Hole for maximum benefit. You can also use it on the fog to prevent the enemy hit you easily. Another combo is by using Icarus Dive beforeSupernova which prevent the enemies to hit you for several seconds.
Icarus The Phoenix Skill Build
1. Icarus Dive
2. Fire Spirits
3. Fire Spirits
4. Icarus Dive or Sun Ray
5. Fire Spirits
6. Supernova
7. Fire Spirits
8. Icarus Dive
9. Icarus Dive
10. Sun Ray or Icarus Dive
11. Supernova
12. Sun Ray
13. Sun Ray
14. Sun Ray
15. Stats
16. Supernova
17-25. Stats
Icarus Dive can be an escape mechanism on early game. Maximize Fire Spirits for a quick and massive heal. You can use it for early ganking too. Then choose to maximize Icarus Dive or pick a lvl 1 Sun Ray depend on your playstyle. Always takeSupernova whenever it can be taken. The last part is maximizing Sun Ray and stats.

Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.

Alliance: Sentinel
Strength: 22 + 2.9 (Primary)
Agility: 12 + 1.3
Intelligence: 18 + 1.8
Base Damage: 56-64
Starting Armor: 0
Movement Speed: 290
Attack Range: 500
Icarus The Phoenix Skill Descriptions
Icarus Dive
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
Cooldown: 40
Manacost: 100
HP Cost: 10% of current HP
Note: You can also press the same hotkey or another skill or stop hotkey anytime to end the dive
A cool move which allow you to damage and yet gaining magic immunity for 2 seconds. It can also be used as escape mechanism, just immediately press the same hotkey to stop on desired location. Also an effective measure to ruin enemy gank by prevent them to attack for several seconds. Cost you some HP though.
Fire Spirits
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.Maximum Growth Time: 10 seconds
Spirit Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400
Subability Cast Range: 1200
Manacost: 75
Cooldown: 35
HP Cost: 10% of current HP
Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.
Another unique skill from Phoenix. You can attack or healing with the spirits. You must direct each summon to your target. For maximum benefits, cast this and wait several seconds before engaging the enemy. Don't forget that the spirits AoE is pretty decent, so you can gather and heal several heroes at one time.
Sun Ray
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.
Can be toggled on and off.
Slow: 14/20/26/32%
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 4% of Target's Max Life
Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max
You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.
PS: You control the direction of the ray using right click and the beam will move towards that angle. Automatically shuts off if you are silenced or stunned
This move is remind me of Cyclops from the X-Men. The damage is quite huge, however you won't be able to move freely when you cast this make the Sun Ray as the hardest Phoenix's skill to use.
Icarus the Phoenix Ultimate
Supernova
The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.Hero Attacks Required (to kill sun): 5/7/9
Duration: 6
Burn AOE: 1000
Damage: 60/80/100 dps
Stun: 1.5/2/2.5
Cooldown: 110
Manacost: 200
We already saw this skill on DotA 6.69 Phoenix Quest. A situational skill which can either killed you or change the tide of battle. You can use it with another massive disable like Black Hole for maximum benefit. You can also use it on the fog to prevent the enemy hit you easily. Another combo is by using Icarus Dive beforeSupernova which prevent the enemies to hit you for several seconds.
Icarus The Phoenix Skill Build
1. Icarus Dive
2. Fire Spirits
3. Fire Spirits
4. Icarus Dive or Sun Ray
5. Fire Spirits
6. Supernova
7. Fire Spirits
8. Icarus Dive
9. Icarus Dive
10. Sun Ray or Icarus Dive
11. Supernova
12. Sun Ray
13. Sun Ray
14. Sun Ray
15. Stats
16. Supernova
17-25. Stats
Icarus Dive can be an escape mechanism on early game. Maximize Fire Spirits for a quick and massive heal. You can use it for early ganking too. Then choose to maximize Icarus Dive or pick a lvl 1 Sun Ray depend on your playstyle. Always takeSupernova whenever it can be taken. The last part is maximizing Sun Ray and stats.




















